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You can play an audio file from the cell provider
You can play multiple audio files from the cell provider (like a playlist)
You can load a.wav file that you created and played in the cell provider on demand, and play that file again.
You can draw your own shapes. This can be done from the script editor, or by creating a new shape, and then playing it from the script editor.
For this to work properly you should first create a shape in the script editor, then save it to a file, and play the saved file.
If you now open your shape in the iOS simulator, it should display and play.
Your shape can have a 3D animation in it, and you can manipulate the animation using the following methods on the Shape object:
getAnimationStartTime()
getAnimationDuration()
getAnimationProgress()
setAnimationStartTime(time)
setAnimationDuration(duration)
setAnimationProgress(value)
getAnimationProgress() returns the current value of the animation progress, and setAnimationProgress() updates the animation progress to the value you specify.
How to play a wave file from a.wav file that you created
If you want to play a WAV file that you created, you can use the following methods on the music object:
play()
pause()
stop()
reset()
Once you have created a new WAV file, you can load it into the cell provider, and use the following methods:
load
createNewInstance
addSeekTimer
Note: If you use the createNewInstance method, you need to call play from the created instance of the music object. This will play the created WAV file.
How to play a wave file in the iOS simulator
First of all, when you create a new project in Xcode, you have to tell the simulator to start playing WAV files. This can be done by opening ac619d1d87
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